Tag Archives: inspiration

Spotlight: Stephan Dybus

Stephan Dybus is a German artist based in Berlin whose watercolour paintings depict relationships, life, his career and experiences (mainly negative ones). Stephan’s work, at first glance, is not representative of the aesthetic trends and styles I tend to be interested in, but his context and narrative is so powerful and hilarious that it just works so well.

I want to transfer the essence of my inadequacy as an urban hipster/melancholic artistic into humorous illustrations. I want to quote from the world that I come from. I enjoy drawing my little funny miniature characters – they can do anything, they look stupid, they don’t care about it, unlike me, they are free.

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‘Aquarelle’ is the technique Stephan has adopted in his art, in which he paints with thin, transparent watercolours, after sketching out his ideas with pencil. The style Stephan has created looks almost juvenile, but it certainly visually translates his thoughts – it’s almost like the drawing equivalent to quickly jotting down thoughts in a diary or journal.

The stories are so deadpan, exploring failure and relatable experiences life throws at us, and translating this through sketchy, painted characters. Stephan states that he gains inspiration for pieces at any time, particularly during conversations, which adds to the instantaneous, unusual context of his characters’ stories.

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Stephan has also explored recreating his art in 3D and through ‘low poly art’/paper craft:

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Wang & Söderström |Sneakersnstuff x adidas Originals

Creative studio Wang & Söderström are Copenhagen based digital designers who explore the combination of physical elements, technology and material. Commissioned by Sneakerstuff x adidas, the duo created a campaign for the release of the ‘EQT Materials Pack’ focusing on the diversity of materials in the shoes by zooming in to the shoe on a “macro level”:

The campaign included the animation (above) and store implementations in Sneakersnstuff’s Paris and London stores. For the digital aspects, they used 3D software such as 3ds Max, Vray and Modo, and extracted aspects of the physical shoe materials to inspire the concept:

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The brief was quite open and we are happy that our aesthetic wasn’t compromised — we shared the same vision as the client from the beginning. The inspiration to the brief came from one our personal projects called Treasures a series that shows contrasted material collections in a still life staging. We wanted to present a visual language that mixes our own, the shoe’s and Sneakersnstuff’s universe.

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This aesthetic and colour palette is very similar to campaigns I’ve posted about before, such as the Nike and ManVsMachine campaign. I love this style – it’s a really popular design trend as more designers are exploring 3D design.

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Spotlight: Marco Palena

Marco Palena has instantly become one of my top 5 favourite illustrators with his stunningly detailed and unique illustrations. The winners of this year’s Association of Illustrators’ World Illustration Awards have been announced, and Marco has won ‘The Overall New Talent Award’ for his work for the ‘Bookshops in Blossom’ book (below), which details Italian literature and culture:

His work has featured on the cover of plenty of magazine covers including ‘My Family and Other Animals’ for Illustrated Magazine (2015):

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Marco’s uniquely crafted illustrations are so incredible that it took me a while to realise that they aren’t digital illustrations, but in fact hand drawn!

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He often illustrates in monochrome, but his colour illustrations are just as incredible, and have been featured in children’s books:

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It’s hard to actually find information about Marco and interviews with him despite his successes, but I think his work speaks for itself. Stunning!

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Global Breastfeeding Week: This Sucks

Directed by Jon Lawton, this campaign for Global Breastfeeding Week focuses on the tagline “breastfeeding is nicer than you feeding”. Featuring the empowering and vert apt song “F*** The Pain Away” by Peaches, Lawton powerfully conveys a juxtaposition of a peacefully breastfeeding mother and baby, and people scoffing messy food. It’s illegal to prevent a woman from breastfeeding, yet mothers still feel a stigma attached to feeding their babies in public, often feeling embarrassed and judged.

Jon Lawton, creative director at Stink Studios said:

A month ago I read a news story about a woman being asked to leave a restaurant because she was breastfeeding, which is total bullshit. Have you seen people eating? It’s disgusting. All lips, sauce and gob. It’s like we go backwards in our ability to do the most simple human task. Babies feeding, by comparison, is the most elegant form of the act. The Peaches post-punk track was just perfect. Loud, proud, with a fuck-you attitude. If one mother feels more confident breastfeeding in public because of the film – that’s all I want.

I love the direction Jon has gone in with this short film – it is incredibly empowering and goes to show that breastfeeding (the most natural thing any mammal can do) is in no way comparable to grotesque, slow-mo clips of mouths devouring greasy, processed fast-food.
Check out the GBW website linked above – it’s a shame they haven’t looked into a re-brand to match the bold film.

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Pop Culture Dystopia: Filip Hodas

3D illustrator Filip Hodas has created an ongoing Instagram series exploring a dystopian world of pop-culture icons. Using his incredible talent, Filip has created these eerie images with the help of Cinema 4D, Octane Render, Zbrush, Substance Painter, Substance Designer, World Machine and Adobe Photoshop:

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Meet the Meat: M&C Saatchi

The Task Force on Human Trafficking and Prostitution (TFHT) teamed up with M&C Saatchi (Tel Aviv) to campaign for the legislation to prohibit prostitution, aiming to put an end to the prostitution industry in Israel. Mortality rates among Israeli female prostitutes are 40 times higher than the rest of the population, so M&C aimed to reduce the demand for prostitution by engaging with consumers who finance the industry.
The message for this campaign is that women are not a product for consumption, so they created a pop-up ‘food’ truck parked opposite the Israeli Parliament selling “women’s meat” sandwiches called ‘Breast Amal’ and ‘Ribs of Yael’, packaged into brown paper bags with real life stories of prostitutes:

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The experiential ‘Meet the Meat’ creative also features a truck with an illustration of a woman’s body divided into ‘cuts’, just like a cow. The vivid and disturbing creative reflects the dark facts – according to a survey by the Ministry of Social Affairs and Social Services, 12,500 women, men and teenagers are employed in prostitution in Israel.

Tzur Golan, ECD and Partner at M&C Saatchi, Tel Aviv said:

We can’t stand by and let this continue. It’s important to highlight the fact that every day vulnerable men, women and teenagers are employed in prostitution – and it’s getting worse. The best way to stop the wheels of this industry is to harm demand – if there’s no demand there won’t be supply. We wanted to create meaningful work and will continue to support TFHT as they continue to take a stand against the prostitution industry.

This is an incredible example of using advertising for social change – not just creating awareness in the most basic marketing form, but by using an in-your-face, bold and gross tactic is a sure way to get people talking. Hopefully it will get the government talking too.

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California: Designing Freedom | The Design Museum

If you haven’t been to the new building for the Design Museum which recently relocated to Kensington, you are missing out. The architecture and gift shop alone are worth a visit!
The exhibition “California” caught my eye based on the parts that explore ‘freedom’. The exhibition explores more than just the expression of human rights freedom:

California: Designing Freedom explores how the ideals of the 1960s counterculture morphed into the tech culture of Silicon Valley, and how ‘Designed in California’ became a global phenomenon.

The central premise is that California has pioneered tools of personal liberation, from LSD to surfboards and iPhones. This ambitious survey brings together political posters and portable devices, but also looks beyond hardware to explore how user interface designers in the San Francisco Bay Area are shaping some of our most common daily experiences. By turns empowering, addictive and troubling, Californian products have affected our lives to such an extent that in some ways we are all now Californians.

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Aside from the array of Apple inventions and iconic technological advances that California has blessed the world with, the most interesting part of the exhibition for me was “Say What You Want”. Described as “tools of self expression and rebellion”, this part of the exhibition showcased artefacts that were created to highlight racism, sexism and homophobia:

P.S. sorry for the awful photo quality! Taken on my phone.

It was incredible being able to be so close to relics that were created to protest against the biggest human rights movements in the world. They even displayed newspaper articles from the past, and contemporary pieces created against Trump’s America.
I cannot recommend this show enough. It has to be one of my (if not THE) all time favourite exhibitions.

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Spotlight: Daniel Arsham

Contemporary artist Daniel Arsham has created some fantastic and very popular work, but one project has caught my eye. ‘Future Relics’ features a series of fossilised contemporary items such as cameras, Walkmans, phones, furniture and clothing. Based on Arsham’s theory that mundane objects will soon become completely obsolete, he created “future versions” of objects, cast in white ash and other materials like glacial rock dust, ground volcanic glass, hydrostone, rose quartz, and steel. To create the crystallised objects, Arsham casts a mould of the object; crushed calcite is then pressed into the moulds with a binding agent, and if wax is added to the mould in certain areas, it causes those parts to not bind. The effect is amazing…

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Things we associate with the present, as if they were crystallised over millennia.

Arsham created over 3000 pieces for exhibitions including ‘The Future is Always Now’ and ‘Remember the Future’ alongside a film series, focusing on a world many years down the line, in which a major and transformative ecological shift has occurred.
Arsham collected a tone of objects for this project, mainly from eBay! He has said that he started to think of eBay as a “bizarre Library of Alexandria”, but these mundane objects weren’t all Arsham used for fossilisation. Visit his website or his instagram to see more stunning images:

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They are so bizarrely satisfying to look at.

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Spotlight: Fyn Ng

In a world where flat colour and long shadows are the go-to design trends, motion designer Fyn Ng has turned design on its head. Playing with 2D UI, Fyn has created stunning 3D versions of everyday technology.
Fyn mixes texture, nature and everyday objects to create surreal 3D narratives using brands like Google, Facebook and Apple.

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Looking on his portfolio, I actually prefer his daily 3D renders, weekly series project over his professional work. What a great collection of downtime work! Check out his Instagram for more.

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Spotlight: Michał Kulesza

Graphic designer Michał Kulesza has a range of different work in his portfolio, but the Lego projects he has created certainly stand out. In 2015 Kulesza created a ‘Lego photo project’ by capturing every day objects featuring parts made with Lego, in part 1 ‘Daily Lego Project’. The project started in 2015 and lasted 135 days, capturing a new scenario every day.

I created different grotesque or even absurd daily situations. I took photos in minimal composition and every time I showed new ideas. In my work I just wanted to make people smile.

You can view all the images here, but here are a few of my favourites:

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Part 2 of the project, named ‘Legoman Daily’ features a narrative where Kulesza falls into a box of Lego whilst photographing Part 1 of the project, and subsequently turns into a Legoman himself!

The surprising effect of this crash was that my hands and head were transformed into parts of lego man figure. In this way I created an everyday photo journal after weird accident. How I have to struggle with life challenges and how looks my sad reality. Project was realised as previous, everyday I took just one photo for 106 days.
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I love these projects! Both the concept, the narrative and the output are fantastic, and it certainly made me smile.
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