Category Archives: 3D Design

Wang & Söderström |Sneakersnstuff x adidas Originals

Creative studio Wang & Söderström are Copenhagen based digital designers who explore the combination of physical elements, technology and material. Commissioned by Sneakerstuff x adidas, the duo created a campaign for the release of the ‘EQT Materials Pack’ focusing on the diversity of materials in the shoes by zooming in to the shoe on a “macro level”:

The campaign included the animation (above) and store implementations in Sneakersnstuff’s Paris and London stores. For the digital aspects, they used 3D software such as 3ds Max, Vray and Modo, and extracted aspects of the physical shoe materials to inspire the concept:

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The brief was quite open and we are happy that our aesthetic wasn’t compromised — we shared the same vision as the client from the beginning. The inspiration to the brief came from one our personal projects called Treasures a series that shows contrasted material collections in a still life staging. We wanted to present a visual language that mixes our own, the shoe’s and Sneakersnstuff’s universe.

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This aesthetic and colour palette is very similar to campaigns I’ve posted about before, such as the Nike and ManVsMachine campaign. I love this style – it’s a really popular design trend as more designers are exploring 3D design.

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Spotlight: Patrick Sluiter

Motion and 3D Designer Patrick Sluiter has a unique style to say the least. Patrick has designed fantastic work like ‘Strangers’, personal projects and my favourite ‘Stills’ in which he has created an ongoing series based on daily passing thoughts:

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His characters are smooth and almost melancholy which are all carefully created in Cinema 4D, a programme which he has shockingly only been using for 2 years. Patrick cites inspiration in the work of other artists such as Geoff McFetridge, Alexy Préfontaine, Mike Lee, Charlie Harper, Guy Billout, Thomas Hedger, Xavier Cardona and Liron Ashkenazi Eldar.
It’s not just the form of the characters that make his unique style – Patrick’s colour scheme consists of dull, flat colour combinations that go perfectly with the overall aesthetic. Love, love, love his work.

All the animations grew from an idea of a lucid dream that seemed tangible, but would have a sense of abstraction. Some were more ‘out there’ than others but my favourite was a couple that have an outlet and plug prong for faces. There’s a clearly sexual undertone, but the goal was to show compatibility and the subtle motions you use to communicate to your significant other.

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Pop Culture Dystopia: Filip Hodas

3D illustrator Filip Hodas has created an ongoing Instagram series exploring a dystopian world of pop-culture icons. Using his incredible talent, Filip has created these eerie images with the help of Cinema 4D, Octane Render, Zbrush, Substance Painter, Substance Designer, World Machine and Adobe Photoshop:

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TrueView: Date Series

Creative agency Feed Me Light have teamed up with dating app TrueView for a quirky animation. FML created a series of animated shorts for the new dating service based on the sad fact that dating apps make finding love far less romantic and far more scary:

Labeled the ‘Undateable Suspects’, the series was developed based on a set of characters that had been created from real research on the dangerous individuals you encounter whilst looking for love online. FML’s 3D artist Remy Dupont brought these characters to life, including the likes of Billy Bad Chat, Six Pack Stu, Two Faced Tony and Dirty Pics Derrick:

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Gatorade’s G Active: Water Made Active

Production agency Unit9 teamed up with TBWA/CHIAT/DAY and Gatorade to create an ad for their new low calorie electrolyte water, featuring a “true-to-life water athlete, animated it in mid air, and caught on camera.” 

Film director Cole Paviour was inspired by the work of Shiro Takatani to create this incredible million dollar experiment in the space of just 10 weeks:

Our custom-made “rain rig” dripped water in complete sequence and harmony. It recreated the figure of a real athlete in a liquid animation. Each unit contained 64 litres of water, with 8 units running at any one time. This meant we used half a tonne of water to bring the whole system together.

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This incredible creation was made by firstly capturing a human athlete running, jumping and kickboxing, then using that data the software told the the water rig when to turn the nozzles on and off, using over 2000 switches. The life-like human shape was brought to life by using flash-lighting to illuminate and ‘suspend’ the water droplets in mid air (above), so each frame had a microsecond accuracy. “As a result we transmitted an entire layer of data through the entire system in just a microsecond. We had to take each frame and process it in two ways. First of all to squash it, to compensate for gravitational acceleration, and second to slice it. We stored the data for each frame in a controller unit and triggered it using the camera.”

You can view BTS footage here:

I recommend reading more about the Director here, and you must watch the entire ad in all its HD glory. Essentially, it’s an incredible 3D liquid structure created through software that I can only imagine ever understanding. What a project!

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Lego: Build the Future

Ad agency Ogilvy & Mather (Bangkok) have created wonderful print ads for Lego’s new campaign ‘Build the Future’. No surprise here that they won a Silver Cannes Lions in ‘Print & Publishing’ and ‘Outdoor’ for the campaign. The art direction is absolutely spot on.

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The three careers were chosen as most desirable to children, then CGI studio Illusion (Bangkok) created the pieces using 3D illustration. Locations were strategically selected by Ogilvy for the campaign – the astronaut ad was placed at the planetarium or science museum, the rockstar ad was placed at music schools and the firefighter ad was placed in outdoor playgrounds.

Vice Chairman Nopadol Srikieatikajohn (Ogilvy Thailand) told AdFreak:

Lego’s ultimate purpose is to inspire and develop children to think creatively, reason systematically and release their potential to shape their own future. The brand believes that play is a key element in children’s growth and development. High-quality play enriches a child’s life and lays a strong foundation for adult life.

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Nike | Go Lighter, Go Longer: ManvsMachine

I’ve been a huge fan of design and motion studio ManvsMachine for years, and their latest award winning project for Nike goes to show that they’ve undoubtedly still got it! Winning the only UK design studio gold at Cannes Lions 2017, they explored the created a “metaphorical exploration of air and the negative space it occupies”.
The campaign was created for the new Nike Air Max, exploring negative space with a colour scheme I’ve totally fallen in love with.

The designs work flawlessly as both a motion piece (above) and as 2D images (below). The campaign has been executed across numerous mediums including social media, DOOH, billboards and product packaging. I am obsessed.

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Aardman | Morph: emoji stickers for iMessage

Aardman’s ‘Morph’ is a serious trip down memory lane for me – a real childhood favourite on SMart, and an immortal TV icon. Animation studio Aardman have previously released ‘Face Bomb’ stickers for iMessage to celebrate 40 years of animation history in 2016:

Now, they have released ‘eMorphjis’ for iMessage as animated stickers that can be sent as emojis or incorporated into photos:

The Face Bomb sticker pack looks like it works better as face filters on photos, rather than emojis. What makes Morph so perfect for this social campaign is his recognisable face and adorable emotive expressions. Also, Morph as a character is a universal face that on TV often replied to presenter Tony Hart in gobbledygook, but with meaningful gestures that could be understood by all ages and languages.
Morph co-creator Peter Lord made each of the emojis from modelling clay before graphics and animations were added:

When someone said to me; ‘We could do Morph emojis’ it was like this huge lightbulb going on. Of course. That’s just perfect! Morph has a lovely round face and he does great expressions; he really is like a living emoji. Who wouldn’t want Morph’s happy (and sometimes grumpy) face all over their messages? Bless him. So I jumped on the idea, and I’m so happy with the way they’ve worked out, they’re really funny and charming.

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All the Things

Motion Designer Chris Guyot worked with 3D Designer Paul McMahon (‘The Rusted Pixel’) on this bizarre and colourful animation. ‘All The Things’ is a “collection of individual narratives, unified by a cohesive style.” It’s interesting to read about the concept behind each narrative, but even without any back story I like the random compilation of scenes.

The full creative process can be viewed here on Behance.

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D&AD Identity 2017: The Beautiful Meme

Agency ‘The Beautiful Meme’ have been commissioned by D&AD again to design the creative for the 2017 D&AD Festival. The iconic D&AD Pencils have been animated alongside textures, designed to individually represent the award levels or categories from the D&AD Professional Awards.

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Ben Haworth, Creative Director says:

In advertising and design the D&AD pencil, the symbol of excellence, is ever-present. Around it the industry is weft and warp and flux. Nothing stays still and that’s as it should be. That’s what this year’s identity is about.

This amalgamation of 3D, geometry and motion design is proving to be a very popular design trend, and this has to be my favourite identity for D&AD to date. I particularly love the black Pencil above as it’s using just one colour (bar the yellow D&AD logo), which also happens to be my favourite colour… Also, the animation reflects the popular gif culture that has taken over the art and design world, with the designs working well as both statics and animations.

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